One of the advantages of having the villagers as actors is that you can also use the note box to store information like character likes and dislikes.Īs for crop vs. Maybe just have a few different choices for how each gender can look, with like a hat/hair accessory? I do want there to be some level of different character choices, but i don't think it's really realistic for me to try and program fully customizable characters. I know i want there to be mining and fishing as well as farming, probably foraging too. I think i grasp the concept, even if i don't know the slightest how it works. i don't know too much for the dialogue yet, i'm still working on the character lineup. Teleporting would probably be easier than having them walk. i was thinking maybe a 1x3 system, but have a few special plants that are 1 seed each. Well i thought about a 9 seed system, since i got my start with magical melody, but that seems to easy, unless you make the seeds really expensive but then they'd be too hard to get. Having the married skill also changes their daily schedule. So if a villager gets married, they learn the "married" skill, and when talking to them the game checks to see if they have the married skill so that they say the right things. In my project I have each villager set as an actor, and use skills like personal switches for each character so their dialogue and behavior works properly. It's also possible to do some pretty creative things with the database. and so on), which is why it would be hard to make a toolkit for them. is dialogue random or are there fixed lines for different locations. do characters teleport or walk to locations. Harvest Moon games have different features depending on the version (i.e. The more specifically you can describe the mechanics, the easier it is to make the system yourself. Nurse Fin wrote:I think the most important thing to do for a start is decide what features you want in the game, and how they're going to work. If you or anyone else who does this stuff could offer some advice, could i postpone the programming aspect until later, and start on the story and/or art? or is it best done all together? Maybe this will have to be more than a 1 person project. My only programming skill is python that i haven't really gotten to use since 2008. and they would be so complicated that they would be too hard for anyone else to use unless they were also able to make them on their own. I wrote my own systems for RPG Maker, but for obvious reasons I'm not too keen on sharing them. There are zero scripts available for a social system. An event spawner is really useful but it's up to you in how you want to implement it. There are some time system scripts that are pretty comprehensive, but for almost everything else the scripts are very simple and don't offer much customization. RPG MAKER XP is perfect for beginners and experts alike.Nurse Fin wrote:No, there's nothing like that and you'll have to individually pick some scripts and make some of your own. If programming is just not your forte, you can turn to a wide variety of user-created scripts that's shared within the RPG Maker community. You can use RGSS to change how your game looks, feels, sounds and plays. Though mastering RGSS may take some time, it is a powerful tool in fully customizing your game. RPG MAKER XP is equipped with the Ruby Game Scripting System (RGSS1), based on the Ruby language and customized especially for this program. You can also import your own graphics and sounds, making your game truly stand out. The program includes a base set of graphics and sounds that you can use and modify at no extra charge. RPG Maker XP includes three map layers, allowing you to create complex and layered maps. With support for PNG full-color mode and alpha channel, you can adjust the settings for graphic translucency as well as specify the transparent color. RPG MAKER XP is full of the functions you've been asking for, including game data encryption and a scripting feature that lets you change the very heart of the RPG MAKER engine.īy improving the operating environment, the program can now provide support for a full-colour display and greatly enhanced graphic capabilities. RPG MAKER lets you create an original role-playing game without any prior specialized knowledge or training.
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