![]() ![]() “YES+SYNC” is a direct mode that changes the video signal to perfectly match the N64’s refresh rate. Also, I didn’t notice any lag, since there was no lag added from the console, only the built-in upscaler in the TV. I imagine this is the perfect mode for future-proofing the console I played the UltraHDMI on my (low-quality) 4k TV for awhile and actually thought Direct Mode looked the best out of all of them. This mode allows for zero lag, but may cause screen tearing with some displays. This allows you to output 480p with no processing at all. One interesting option is the “Direct Mode”: You should set the resolution to match your TV and keep the refresh rate at 60hz (unless you’ll be playing mostly PAL games). I’d like to list the options “out of order” and suggest that you enter the HDMI SETUP option on the main menu page before doing anything else. Until I switched video modes, there was no way to tell how to enable them. For example, by default, some filters are grayed out, since I’m using a video mode that’s not compatible with them. While I found the menus easy to navigate, I wish there was some way to arrange the options a bit more intuitively. The on-screen display can be brought up by turning on the N64 without a game inserted, or by hitting the following button combination (don’t worry, it’s easier then it sounds): L/Z + Dpad right + C right + R trigger This review will show examples of almost every option, however I suggest referring to the quick start guide for details. Luckily, Marshall already provided a very detailed explanation of each option in the quick start guide. When I’d normally review a new mod or product, I’d try to go through each option and provide detailed information on all the settings. You’ll either need an adapter, or simply a Mini-HDMI to HDMI cable: The first thing you’ll notice is that UltraHDMI uses a Mini-HDMI connector in the back (not to be confused with Micro-HDMI). Thanks to an open-source 3D printed design provided by Greg Collins, you can perform this mod without cutting any plastic on your N64! It’s both easier, safer and makes for the cleanest possible installation! More info and the files here: You’ll need to find someone doing a group buy, or installers that offer an installation service. UltraHDMI kits are not sold direct to consumers. It processes the video signal digitally, before it’s converted to analog, allowing for zero to very little lag (depending on options). It can be installed alongside RGB mods and enables HDMI-output from 480p to 1080p. The UltraHDMI is an upgrade board for N64 systems, made by Marshall from retroactive.be. Check out the written review below for info on the UltraHDMI – and if you’d like some context on how the mod holds up in 20221, as well as a full overview of what’s needed to get started using your N64 on modern TV’s, you might want to check out the video below: If you ever want to remove it for some reason, delete that file.This is a review of the UltraHDMI board that ads HDMI-output to your N64, all the way up to 1080p! As an FYI, this site (RetroRGB) does not sell the UltraHDMI kit. The compiled texture pack will be in "retroarch/system/Mupen64plus/cache/TSUMI TO BATSU_HIRESTEXTURES.hts". Delete the TSUMI TO BATSU directory within hires_textures. Congrats, it's now in English.ĩ (optional). Wait a minute on a black screen for it to compile the texture pack for you. Go to the start of the Options menu and hit Save Game Options file (this keeps those settings restricted to this specific game).Ĩ. Enable the following options: Use High-Res textures, Use High-Res Texture Cache Compression, Use High-Res Full Alpha Channel, Use enhanced Texture Storage, Use alternative method for High-Res Checksums, Use enhanced Hi-Res Storage.ħ. Press F1, guide, or whatever menu button you use and go down to Options.Ħ. ![]() Create a "cache" directory next to "hires_texture" if you don't already have one.ĥ. If your system directory is somewhere else, adjust the path accordingly.ģ. You can ignore the rest of the files in the archive. Extract the "TSUMI TO BATSU" directory into retroarch/system/Mupen64plus/hires_texture/. Feel free to ignore the instructions, they aren't intended for Mupen.Ģ. It can be used in RAP64, but I won't be explaining how because I can't (and won't) use RAP64.ġ. This is an odd translation, done via texture pack rather than patch. English translation of this game is available here: ![]()
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